By Griff Hoffmann The perennial desire to do the cool stuff that happens in cut-scenes instead of just watching is half fulfilled in Metal Gear Rising: Revengeance. The player takes control of Raiden, the over the top ninja cyborg, and dispenses some zan-datsu, bullet time dynamic cutting, while chasing down a nefarious government backed PMC in the conspiracy riddled future of the Metal Gear Solid world. Platinum Games manages to design a fast paced, high energy action game that sets itself far outside the standard patient sneaking of the Metal Gear franchise. The zany, anime nonsense story is no different from other games coming from Kojima, but it's fragmented and missing the in-your-face obsessive level of attention given to grey future tech that defines his style. The combat is just deep enough to remain engaging through the crazy trek and by the end, after the most grueling last boss in recent memory, it’s easy to walk away satisfied and never pick it up again.
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